unwritten set of unwritten rules vol 58: rules card game rules cards
the rules have entered the game.
they have costs now.
targets.
sources.
records.
conditions.
protected states.
legal responses.
a rule can ignore another rule.
another rule can ignore the ignore.
NEGATE can pass through a boundary built only against IGNORE.
a card can remain visible while everything it does has been switched off.
the system remembers each operation.
rule 0 removes.
rule 11 ignores.
rule 12 protects.
rule 36 restores without deleting.
rule 37 changes the parity.
rule 77 waits.
rule 91 passes through.
rule 100 removes everything, then removes itself.
rule 114 calls another rule fake.
rule 903 performs incorrect arithmetic correctly.
rule 951 selects the operation instead of the card.
rule 959 closes one entrance and leaves another open.
these are rules card game rules cards.
the cards explain the rules.
the rules alter the cards.
the explanation becomes another playable object inside the system.
nothing is symbolic anymore.
every sentence has a mechanical consequence.